Configuration

Shared Config:

Config = {
    UseLevelSystem = false,
    PoliceJob = "police",
    SelectedLocale = "en",

    StartMissions = {
        ["Piotr"] = { -- (Main PED)
            pos = vector3(-584.56506347656, 226.76309204102, 78.463470458984),
            heading = 270.0,
            model = "ig_nervousron",
            text = "Piotr",
            talkTime = 500 -- MS
        },

        ["Mission01"] = {
            Price = {
                money = {
                    on = true,
                    amount = math.random(2500, 5000)
                },
                items = {
                    on = true,
                    itemsList = {
                        "coke",
                        "meth",
                    }
                }
            },
            AlertPolice = {
                Use = true,
                Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
            },
            PedToDeliverTo = {
                {coords = vector3(184.82640075684, -1838.0197753906, 28.09827041626), heading = 90.0, model = "a_m_y_hiker_01"},
                {coords = vector3(295.62564086914, -1971.9682617188, 22.900829315186), heading = 220.0, model = "a_m_y_breakdance_01"}
            }
        },

        ["Mission02"] = {
            PhoneItemName = "phone",
            Price = {
                money = {
                    on = true,
                    amount = math.random(500, 2500)
                },
                items = {
                    on = true,
                    itemsList = {
                        "coke",
                        "meth",
                    }
                }
            },
            AlertPolice = {
                Use = true,
                Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
            },
            PedsToAsk = {
                {coords = vector3(420.68045043945, -2057.9157714844, 22.274923324585), heading = 330.0, model = "a_m_y_hiker_01",},
                {coords = vector3(405.78244018555, -1751.2290039063, 29.710334777832), heading = 130.0, model = "a_m_y_breakdance_01"}
            }
        },

        ["Mission03"] = {
            Price = {
                money = {
                    on = true,
                    amount = math.random(500, 2500)
                },
                items = {
                    on = true,
                    itemsList = {
                        "coke",
                        "meth",
                    }
                }
            },

            AlertPolice = {
                Use = true,
                Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
            },

            Vehicle = {
                model = "burrito2", 
                coords = vector3(379.8244934082, -1648.318359375, 43.042625427246),
                heading = 320.0,
                unlockdict = "anim@mp_player_intmenu@key_fob@",
                unlockanim = "fob_click_fp",
                wait = 1000,
                hasSpawned = false,
            }
        },

        ["Mission04"] = {
            BatItemName = "bat",
            Price = {
                money = {
                    on = true,
                    amount = math.random(500, 2500)
                },
                items = {
                    on = true,
                    itemsList = {
                        "coke",
                        "meth",
                    }
                }
            },

            AlertPolice = {
                Use = true,
                TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
            },

            Ped = {
                model = "a_m_m_fatlatin_01", 
                coords = vector3(-1401.3131103516, -423.90939331055, 36.543411254883),
                heading = 250.0,
                hasSpawned = false,
                walkToPos = vector3(-1876.7221679688, -584.34204101563, 11.855175971985),
            }
        }
    },

    Orientations = {
        ["Theif"] = {
            ["header"] = "Theft",
            ["id"] = "theif",
            ["image"] = "https://cdn.discordapp.com/attachments/915603199589756959/1140629186415972362/image.png",
            ["description"] = "In this orientation, you will be given assignments where you will steal things, such as vehicles and information. Theft or theft is the act of taking (stealing) objects or money belonging to someone else without permission. Theft has been considered a crime for as long as written laws have existed and probably even earlier.",
        },

        ["Vandalism"] = {
            ["header"] = "Vandalism",
            ["id"] = "vandalism",
            ["image"] = "https://cdn.discordapp.com/attachments/915603199589756959/1140630421105803406/image.png",
            ["description"] = "In this orientation, you will be given assignments where you will vandalize things such as vehicles and burn things. Vandalism is intentional destruction. It can also refer to an unauthorized modification of a structure, symbol or anything else that goes against the will of the owner or the controlling entity of the property.",
        },

        ["Robbery"] = {
            ["header"] = "Robbery",
            ["id"] = "robbery",
            ["image"] = "https://cdn.discordapp.com/attachments/915603199589756959/1140630020700786769/image.png",
            ["description"] = "In this orientation, you will receive assignments where you will rob houses and etc., you will mainly rob houses and apartments. Robbery is a form of theft from a person with elements of violence or the threat of violence. Robberies often take place at gunpoint (armed robbery). If the crime is more serious, it is classified as aggravated robbery.",
        }
    },

    OrientationsMissions = {
        ["Artyom"] = {
            pos = vector3(-5.1786828041077, -997.71997070313, 46.329635620117),
            heading = 110.0,
            text = "Artyom",
            talkTime = 500,
            model = "a_m_y_hasjew_01"
        },

        ["theif"] = {
            {
                ["label"] = "Car theft",
                ["missionId"] = "theif01",
                ["level"] = 1
            },

            {
                ["label"] = "Clothing theft",
                ["missionId"] = "theif02",
                ["level"] = 2
            },

            {
                ["label"] = "Car theft (Sport)",
                ["missionId"] = "theif03",
                ["level"] = 3
            },

            {
                ["label"] = "Transport of value",
                ["missionId"] = "theif04",
                ["level"] = 4
            },

            {
                ["label"] = "Helicopter",
                ["missionId"] = "theif05",
                ["level"] = 5
            }
        },

        ["vandalism"] = {
            {
                ["label"] = "Sabotage vehicles",
                ["missionId"] = "vandalism01",
                ["level"] = 1
            },

            {
                ["label"] = "Sabotage Vehicle (Sports)",
                ["missionId"] = "vandalism02",
                ["level"] = 2
            },

            {
                ["label"] = "Sabotage Helicopter",
                ["missionId"] = "vandalism03",
                ["level"] = 3
            },

            {
                ["label"] = "Vandalize Grove ST",
                ["missionId"] = "vandalism04",
                ["level"] = 4
            },

            {
                ["label"] = "Plantera bomber",
                ["missionId"] = "vandalism05",
                ["level"] = 5
            }
        },

        ["robbery"] = {
            {
                ["label"] = "Burglary (apartment)",
                ["missionId"] = "robbery01",
                ["level"] = 1
            },

            {
                ["label"] = "Burglary (Luxury apartment)",
                ["missionId"] = "robbery02",
                ["level"] = 2
            },

            {
                ["label"] = "Burglary (House)",
                ["missionId"] = "robbery03",
                ["level"] = 3
            },

            {
                ["label"] = "Burglary (Luxury House)",
                ["missionId"] = "robbery04",
                ["level"] = 4
            },

            {
                ["label"] = "Gather information from the bank",
                ["missionId"] = "robbery05",
                ["level"] = 5
            }
        },

        MissionsInfo = {
            ["theif01"] = {
                Vehicle = {
                    model = { -- Random vehicle model
                        "asbo",
                        "blista",
                        "brioso",
                        "club",
                        "dilettante",
                        "kanjo",
                        "issi2",
                        "issi3",
                        "issi4",
                        "panto",
                        "prairie",
                        "rhapsody",
                        "brioso2",
                        "weevil",
                    },

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(969.39837646484, -1823.6524658203, 31.100299835205), heading = 360.0}
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 20000 -- Time to lockpick vehicle in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["theif02"] = {
                Clothes = {
                    Positions = {
                        {coords = vector3(-1263.4362792969, -1436.2900390625, 4.3514647483826)},
                        {coords = vector3(-1231.4353027344, -1481.9956054688, 4.3398361206055)},
                    },

                    Animation = {
                        dict = "mini@repair",
                        anim = "fixing_a_ped",
                        time = 5000 -- Time to take clothing in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["theif03"] = {
                Vehicle = {
                    model = { -- Random vehicle model
                        "bestiagts",
                        "banshee",
                        "alpha",
                        "carbonizzare",
                        "deveste",
                        "ardent",
                        "torero",
                    },

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(-656.23571777344, 984.11663818359, 238.92077636719), heading = 80.0}
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 20000 -- Time to lockpick vehicle in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["theif04"] = {
                Vehicle = {
                    model = "stockade",

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(-97.61190032959, 6481.7778320313, 31.199518203735), heading = 40.0}
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 20000 -- Time to lockpick vehicle in MS
                    },

                    TrunkAnim = {
                        dict = "mini@repair",
                        anim = "fixing_a_ped",
                        time = 20000 -- Time to lockpick vehicle in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["theif05"] = {
                Vehicle = {
                    model = { -- Random vehicle model
                        "frogger",
                        "frogger2",
                        "havok",
                        "maverick",
                        "seasparrow",
                        "supervolito",
                        "supervolito2",
                        "swift",
                        "swift2",
                        "volatus",
                        "seasparrow2",
                        "seasparrow3",
                    },

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(-724.771484375, -1443.8863525391, 5.0005249977112), heading = 140.0}
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 20000 -- Time to lockpick vehicle in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["vandalism01"] = {
                Vehicle = {
                    model = { -- Random vehicle model
                        "asbo",
                        "blista",
                        "brioso",
                        "club",
                        "dilettante",
                        "kanjo",
                        "issi2",
                        "issi3",
                        "issi4",
                        "panto",
                        "prairie",
                        "rhapsody",
                        "brioso2",
                        "weevil",
                    },

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(-54.689525604248, -1846.9636230469, 26.379976272583), heading = 320.0}
                    },

                    DamageLeftOnVehicle = 500.0, -- For example here 200.0 means that you have to deal 800 damage to the vehicle to be complete
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["vandalism02"] = {
                Vehicle = {
                    model = { -- Random vehicle model
                        "bestiagts",
                        "banshee",
                        "alpha",
                        "carbonizzare",
                        "deveste",
                        "ardent",
                        "torero",
                    },

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(271.02075195313, -319.22503662109, 44.919830322266), heading = 250.0}
                    },

                    DamageLeftOnVehicle = 500.0, -- For example here 200.0 means that you have to deal 800 damage to the vehicle to be complete
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["vandalism03"] = {
                Vehicle = {
                    model = { -- Random vehicle model
                        "frogger",
                        "frogger2",
                        "havok",
                        "maverick",
                        "seasparrow",
                        "supervolito",
                        "supervolito2",
                        "swift",
                        "swift2",
                        "volatus",
                        "seasparrow2",
                        "seasparrow3",
                    },

                    positions = { -- Random pos for vehicle to spawn
                        {coords = vector3(1731.4184570313, 3310.4331054688, 41.223472595215), heading = 200.0}
                    },

                    DamageLeftOnVehicle = 500.0, -- For example here 200.0 means that you have to deal 800 damage to the vehicle to be complete
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["vandalism04"] = {
                Vandalise = {
                    Positions = {
                        {coords = vector3(619.14373779297, 2784.9213867188, 43.481170654297)},
                        {coords = vector3(570.74792480469, 2791.9074707031, 42.082286834717)},
                    },

                    Animation = {
                        anim = "WORLD_HUMAN_CONST_DRILL",
                        time = 5000 -- Time to take clothing in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["vandalism05"] = {
                Vandalise = {
                    Positions = {
                        {coords = vector3(436.08483886719, -1708.2712402344, 29.287155151367)},
                        {coords = vector3(457.28732299805, -1716.5789794922, 29.267873764038)},
                    },

                    Animation = {
                        anim = "world_human_gardener_plant",
                        time = 5000 -- Time to take clothing in MS
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["robbery01"] = {
                PlaceToBurglar = {
                    Position = {
                        Coords = vector3(291.62826538086, -1078.6010742188, 29.404432296753),
                        Heading = 90.0,
                    },

                    Interior = {
                        Coords = vector3(266.12, -1007.28, -101.01),
                        lootPlaces = {
                            { coords = vector3(265.91, -999.35, -99.01), heading = 267.66, label = "Byrå", wait = 5000 },
                            { coords = vector3(264.06, -995.43, -99.01), heading = 360.0, label = "Köksskåp", wait = 5000 },
                            { coords = vector3(261.36, -1002.49, -99.01), heading = 0.01, label = "Byrå", wait = 5000 },
                            { coords = vector3(262.84, -1003.05, -99.01), heading = 264.22, label = "Nattduksbord", wait = 5000 },
                            { coords = vector3(257.12, -995.59, -99.01), heading = 54.31, label = "TV-bänk", wait = 5000 },
                            { coords = vector3(265.85, -996.73, -99.01), heading = 270.74, label = "Köksskåp", wait = 5000 }
                        },
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 10000
                    },

                    LootAnimation = {
                        dict = "mini@repair",
                        anim = "fixing_a_ped",
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["robbery02"] = {
                PlaceToBurglar = {
                    Position = {
                        Coords = vector3(-775.04058837891, 313.03033447266, 85.698127746582),
                        Heading = 360.0,
                    },

                    Interior = {
                        Coords = vector3(117.2, 559.95, 184.3),
                        lootPlaces = {
                            { coords = vector3(123.0, 557.37, 184.3), heading = 15.37, label = "Köksskåp", wait = 5000 },
                            { coords = vector3(123.21, 555.36, 184.3), heading = 198.54, label = "Köksskåp", wait = 5000 },
                            { coords = vector3(118.09, 548.45, 184.1), heading = 99.09, label = "Byrå", wait = 5000 },
                            { coords = vector3(118.33, 543.95, 183.9), heading = 96.89, label = "Byrå", wait = 5000 },
                            { coords = vector3(126.19, 543.29, 183.9), heading = 275.6, label = "TV-bänk", wait = 5000 },
                            { coords = vector3(125.03, 547.67, 184.1), heading = 181.33, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(116.57, 561.7, 180.5), heading = 52.11, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(118.43, 543.38, 180.5), heading = 97.5, label = "Byrå", wait = 5000 },
                            { coords = vector3(126.45, 542.35, 180.52), heading = 280.99, label = "Nattduksbord", wait = 5000 },
                            { coords = vector3(126.04, 546.11, 180.52), heading = 275.81, label = "Nattduksbord", wait = 5000 },
                            { coords = vector3(124.5, 556.52, 180.51), heading = 4.34, label = "Badrumsskåp", wait = 5000 },
                            { coords = vector3(118.11, 564.07, 176.7), heading = 1.5, label = "Bokhylla", wait = 5000 }, 
                            { coords = vector3(114.18, 560.88, 176.7), heading = 91.04, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(113.88, 569.29, 176.7), heading = 67.67, label = "Skrivbord", wait = 5000 },
                            { coords = vector3(119.53, 569.88, 176.7), heading = 275.5, label = "Garderob", wait = 5000 }
                        },
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 10000
                    },

                    LootAnimation = {
                        dict = "mini@repair",
                        anim = "fixing_a_ped",
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["robbery03"] = {
                PlaceToBurglar = {
                    Position = {
                        Coords = vector3(21.313455581665, -1844.6541748047, 24.601760864258),
                        Heading = 240.0,
                    },

                    Interior = {
                        Coords = vector3(346.52, -1012.87, -99.2),
                        lootPlaces = {
                            { coords = vector3(346.10, -1001.75, -99.2), heading = 90.44, label = "Byrå", wait = 5000 },
                            { coords = vector3(342.75, -1003.26, -99.2), heading = 181.18, label = "Köksskåp", wait = 5000 },
                            { coords = vector3(344.13, -1002.12, -99.2), heading = 273.93, label = "Köksskåp", wait = 5000 },
                            { coords = vector3(339.35, -1003.42, -99.2), heading = 175.61, label = "Byrå", wait = 5000 },
                            { coords = vector3(338.12, -996.660, -99.2), heading = 91.2, label = "TV-bänk", wait = 5000 },
                            { coords = vector3(340.64, -996.24, -99.2), heading = 271.88, label = "Soffbord", wait = 5000 },
                            { coords = vector3(345.3, -996.08, -99.2), heading = 267.29, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(345.38, -994.19, -99.2), heading = 267.96, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(351.34, -999.22, -99.2), heading = 182.88, label = "Byrå", wait = 5000 },
                            { coords = vector3(350.62, -993.5, -99.2), heading = 2.08, label = "Garderob", wait = 5000 },
                            { coords = vector3(349.18, -994.82, -99.2), heading = 88.52, label = "Nattduksbord", wait = 5000 },
                            { coords = vector3(347.23, -994.2, -99.2), heading = 89.03, label = "Badrumsskåp", wait = 5000 }
                        },
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 10000
                    },

                    LootAnimation = {
                        dict = "mini@repair",
                        anim = "fixing_a_ped",
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["robbery04"] = {
                PlaceToBurglar = {
                    Position = {
                        Coords = vector3(-189.38829040527, 618.32952880859, 199.66098022461),
                        Heading = 0.0,
                    },

                    Interior = {
                        Coords = vector3(-14.16, -1440.14, 18.49),
                        lootPlaces = {
                            { coords = vector3(-9.36, -1441.4, 18.49), heading = 230.15, label = "TV-bänk", wait = 5000 },
                            { coords = vector3(-12.41, -1434.99, 18.49), heading = 106.11, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(-12.56, -1436.88, 18.49), heading = 61.17, label = "Bokhylla", wait = 5000 },
                            { coords = vector3(-16.55, -1434.75, 18.49), heading = 177.08, label = "Nattduksbord", wait = 5000 },
                            { coords = vector3(-17.66, -1432.17, 18.49), heading = 348.87, label = "Byrå", wait = 5000 },
                            { coords = vector3(-17.13, -1430.46, 18.49), heading = 98.63, label = "Förråd", wait = 5000 },
                            { coords = vector3(-11.91, -1428.11, 18.49), heading = 354.4, label = "Köksskåp", wait = 5000 },
                            { coords = vector3(-12.94, -1429.25, 18.49), heading = 188.18, label = "Städskrub", wait = 5000 },
                            { coords = vector3(-10.15, -1429.37, 18.49), heading = 269.19, label = "Köksskåp", wait = 5000 }
                        },
                    },

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 10000
                    },

                    LootAnimation = {
                        dict = "mini@repair",
                        anim = "fixing_a_ped",
                    }
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            },

            ["robbery05"] = {
                Bank = {
                    Coords = vector3(143.5133972168, -1041.8813476563, 29.367891311646),
                    Heading = 70.0,

                    Animation = {
                        dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
                        anim = "machinic_loop_mechandplayer",
                        time = 10000
                    },
                },

                AlertPolice = {
                    Use = true,
                    TimeForBlipToRemove = 100, -- This is in seconds before the blip removes automatically with out having to complete the mission.
                    Chance = math.random(1, 10), -- You got to have atleast 1, 1 wich makes it 100% else you can just toggle it off (this means it's one in ten that the police gets alerted, which makes it 10%)
                },

                Price = {
                    money = {
                        on = true,
                        amount = math.random(500, 2500)
                    },
                    items = {
                        on = true,
                        itemsList = {
                            "coke",
                            "meth",
                        }
                    }
                },
            }
        }
    }
    
    UseBlackmarkets = true,
    Blackmarkets = {
        ["robbery"] = {
            ["Posistion"] = {
                ["pedCoords"] = vector4(-1013.2454833984, -2734.9086914063, 20.185813903809, 120.0),
                ["pedModel"] = "a_m_m_socenlat_01",
                ["markerCoords"] = vector3(-1013.2454833984, -2734.9086914063, 20.185813903809),
                ["text"] = "Rån blackmarket",
                ["loadingTime"] = 500, -- MS
            },

            ["Items"] = {
                {["item"] = "phone", ["label"] = "Iphone 15", ["img"] = "https://www.freeiconspng.com/thumbs/iphone-x-pictures/apple-iphone-x-pictures-5.png"}
            },
        },

        ["theft"] = {
            ["Posistion"] = {
                ["pedCoords"] = vector4(-1019.3325195313, -2736.4521484375, 20.16298866272, 120.0),
                ["pedModel"] = "a_m_m_skidrow_01",
                ["markerCoords"] = vector3(-1019.3325195313, -2736.4521484375, 20.16298866272),
                ["text"] = "Stöld blackmarket",
                ["loadingTime"] = 500, -- MS
            },

            ["Items"] = {
                {["item"] = "phone", ["label"] = "Iphone 15", ["img"] = "https://static.vecteezy.com/system/resources/previews/008/850/474/original/3d-render-mobile-phone-png.png"}
            },
        },

        ["vandalism"] = {
            ["Posistion"] = {
                ["pedCoords"] = vector4(-1021.8383178711, -2733.4521484375, 20.21799659729, 120.0),
                ["pedModel"] = "a_m_m_tramp_01",
                ["markerCoords"] = vector3(-1021.8383178711, -2733.4521484375, 20.21799659729),
                ["text"] = "Vandalism blackmarket",
                ["loadingTime"] = 500, -- MS
            },

            ["Items"] = {
                {["item"] = "bat", ["price"] = 15000, ["label"] = "Baseball Bat", ["img"] = "https://i.pinimg.com/originals/68/ea/e0/68eae010d70b9565962fdcebc1d69cbc.png"},
                {["item"] = "crowbar", ["price"] = 20000, ["label"] = "Crowbar", ["img"] = "https://assets.stickpng.com/images/58b8363515d8273a5cab2f79.png"},
            },
        }
    }
};

Everything here should be pretty self explanatory, but if people tell me they don't understand something i will update this 👍

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