# Configuration

Shared Config:

```lua
Config = {
    UniversalGarages = false,
    FuelSystem = "LegacyFuel",
    UseImpund = true,
    SelectedLocale = "sv",

    Garages = {
        ["Torget"] = {
            shared = false,

            pos = vector3(-1390.2679443359, -418.39379882813, 36.636394500732),
            spawn = vector3(-1393.1905517578, -414.99072265625, 36.500305175781),
            heading = 66.0,

            Object = {
                Model = "prop_park_ticket_01",
                Coords = vector3(-1394.3620605469, -418.4485168457, 36.598831176758),
                Rotation = vector3(0, -0, 90.0),
                Obj = nil
            },

            Blip = {
                enable = true,

                sprite = 357,
                color = 0,
                scale = 0.7,
            },

            Job = {
                name = "police",
                grade = 3
            }
        },

        ["Bärgaren"] = {
            shared = false,
            impound = true,
            price = 1500,

            pos = vector3(-1388.1479492188, -414.85861206055, 36.582836151123),
            spawn = vector3(-1386.5416259766, -410.21572875977, 36.582897186279),
            heading = 318.0,

            Object = {
                Model = "prop_park_ticket_01",
                Coords = vector3(-1389.3231201172, -413.8017578125, 36.558895111084),
                Rotation = vector3(0, -0, 90.0),
                Obj = nil
            },

            Blip = {
                enable = true,

                sprite = 477,
                color = 5,
                scale = 0.7,
            },

            Job = {
                name = false,
                grade = false
            }
        }
    }
};
```

Everything is pretty self explanatory the only thing is UniversalGarages which toggles if you should be able to see all your cars in any garage.

Client Config

```lua
client_config = {
    GetVehicleInfo = function(vehicle)
        return json.decode(vehicle.vehicleinfo) -- change vehicleinfo to what ever you have in your database to store vehicle modfications and etc.
    end

    GetKey = function(plate)
        local getKey = exports['bgrp_inventory']:HasSpecificItem({
            item = 'carkey',
            data = {
                plate = plate
            }
        })
        return getKey -- This should be true or false wheter or not you have the key
    end
}
```


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